Virtual Party's Over: $3.5B Club Closes Because Money Is Hard
KEY POINTS
- •Rec Room announced it would shut down on June 1st after failing to become profitable.
- •It reached over 150 million users and once held a $3.5 billion valuation, but costs always exceeded income.
- •The company pointed to shifts in the VR market and broader gaming challenges as reasons for the closure.
Rec Room, a virtual social playground with a fan base the size of a small country—150 million players and creators—decided to pull the plug on June 1st. At its peak, this Roblox rival, valued at a casual $3.5 billion (because who doesn’t like a billion with a few extra zeros?), announced via a blog post that profitability was like finding a unicorn in VR—"we never quite figured out how to make Rec Room a sustainably profitable business." Despite throwing digital confetti and hosting virtual dance-offs, their expenses always overshadowed cash coming in. The company blamed "recent shifts in VR market" and "broader gaming headwinds," which is corporate speak for, 'Yep, this was a money pit.' So, no more virtual shenanigans after June—just a sobering reminder that even with lots of avatars dancing, the bills survive in painful reality.
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(1 of 3)Source: Theverge | Published: 3/31/2026 | Author: Jay Peters