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Critical Role's Matthew Mercer Quits GM Chair, Cites Nerd Burnout Crisis

Critical Role's Matthew Mercer Quits GM Chair, Cites Nerd Burnout Crisis
Photo by loli mass on Unsplash

KEY POINTS

  • Matthew Mercer announced in July 2025 he is stepping down as GM of Critical Role's Campaign Four after a decade.
  • Mercer cited creative burnout and the overwhelming pressure to constantly produce on live Twitch streams as reasons for his break.
  • Brennan Lee Mulligan now runs Campaign Four while Mercer focuses on other projects like Dimension 20's tour and Darrington Press games.

Matt Mercer, the human Swiss Army knife of Critical Role, finally spun the fateful 20-sided die on his role as game master this July after ten years of orchestrating epic Twitch campaigns and launching Amazon-backed cartoon sagas from Javits Center to your bedroom. Feeling the dark curse of 'continuous need to produce creatively'—a symptom worse than a mimic attack—Mercer wisely stepped aside, handing the cursed DM crown to Brennan Lee Mulligan of Dimension 20 fame. Between sold-out arena tours and Darrington Press's attempt to dethrone D&D with 'Daggerheart,' Mercer's wisdom echoes: admit defeat, take a break, and replenish your wizard-staff. Because even fantasy heroes face real-world burnout.

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Source: Businessinsider | Published: 1/3/2026 | Author: Cheryl Teh